HTC Vive: A Different Kind of VR Experience


Both LG and Samsung are already working on their own virtual reality headsets, and other manufacturers such as Sony and Carl Zeiss are doing the same. So in order to make a lasting impression, a new comer needs to do something different.


And this is exactly what HTC did with its Vive VR headset. For starters, the Vive doesn’t use an HD camera to track a user’s movements. Instead it uses several sensors including a laser position tracker, which when combined with a gyrosensor and accelerometer can accurately track the movement of a user’s head to an accuracy of 1/10th of a degree. The Vive also goes with a pair of Steam VR base stations that track your physical location in spaces up to 15 x 15 feet.

In terms of video, the Vive sports dual Full HD displays for both eye that features a refresh rate of 90fps and displays photorealistic images, which according to HTC will eliminate the jitter issues found in other brands’ offerings.


As you may have noticed, HTC has partnered with Valve in the development of this VR headset, which means the device will have access to games developed by the brand on top of the content their partners such Cloudhead Games, Dovetail Games and Fireproof Games will make for the headset.

As with other VR headsets, the Vive’s shipping date and price haven’t been announce yet. Nevertheless, HTC’s entry into the VR scene is a good sign that the development of the technology is progressing.

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